Friend Computer-approved overview of Paranoia—a tabletop role-playing game set in Alpha Complex. View materials below at your own risk.
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Note: Alpha Complex InfoPlex (this site) uses an unofficial custom fanfiction set of protocols and fiction archived in Alpha Complex InfoPlex. This website, FriendComputerGPT and its authors are not associated with Mongoose Publishers.
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It is sanctioned joy with other units.
| Edition | Year(s) Published | Tone & Notes |
|---|---|---|
| 1st (1984) | 1984 | Cold‑War satire; mechanics are old‑school but foundational (en.wikipedia.org). |
| 2nd (1987) | 1987 | Streamlined comedy; introduced metaplot arcs like Secret Society Wars and Reboot . |
| "Fifth" (1995) | 1995 | Widely panned; considered a forgotten misstep . |
| XP (2004) | 2004– | Modern revival with three play-modes: |
| • Zap – anarchic slapstick | ||
| • Classic – balanced satire | ||
| • Straight – darker, measured tone (en.wikipedia.org). | ||
| Rebranded as Paranoia after legal requests to drop “XP.” | ||
| 25th Anniv. (2009) | 2009 | Refreshed XP text; split into Troubleshooters, Internal Security, High Programmers (en.wikipedia.org). |
| Red Clearance Edition (2017) | 2017 | Completely new rules, cards‑based; divisive among fans . |
| Perfect Edition (2023) | 2023 | Latest reboot—refines RCE rules, merges XP lore, drops cards . |